
The game has entered Act III. This did come with skipping much of the expansion step. Act II will get expanded on after Act III is set up story wise and the expansion will show on Act III as well. A large part of the work will come after the Steam store is set up. Which will happen within the coming months and will come with a demo when fully posted. An artist is still being looked for in that regard. After the demo and everything is posted the game with have a bit longer to go before the full game is ready to be posted to the website itself. Where it is now will be released on the indie websites this month if the choice is decided to give one more major update to them.
The choice to keep the updates to a limit on the indie websites while Steam was in the works was made in choice to make sure the game is more finished or fully finished when the game hits Steam itself. To be honest about it the game will probably sit with just the demo on the page until more is done with it before full release. After that DLC will come for the game. That will get worked on right after the game is concidered done. The first one will be a free DLC for a new dungeon with its own story.
The full story of the game will be in the game at launch. Anything that comes after the full release will just be add on. Nothing that is required to play for the game story. One of the DLC that is planned is for a dungeon crawler side game that can be accessed through the safe rooms. That is going to be the biggest one for a while that will only come after a few purchases are made for the game developement. The game has a lot on the future changes list. Much of it also being graphic updates by the end of a year of its release. Although making sure people have enough content to have fun playing the game comes first and foremost. With the new tool that has been released for the RPG Maker engine it will be easier to do graphic updates for my game/s/ over time.
The hope is to get the game as well as it can be by the time the game is done being supported. The plan was to give it at the least two or three years of support. It will in plans get around five or six DLCs between FREE - $6 depending on the size of the DLC. The updates themsleves will be sparse and each one will be large compared to what has been put out for the people to test and play on the indie websites. This was changed from the updates that had been doing which came in seperated waves of small updates. This plan is for two or three larger updates that will come in as close to a schedule as can be done. With this studio being done with only one person it is going to be done the best way it can.
The updates made on here might become slower as well when the Steam release is listed being that the focus will change during that time. The focus will go to making the best content for as long as possible. The dev-logs will become longer as they will have more information for them to hold. That is the hope at least. The articles and Dev-Logs will probably go from using plural and move to using singular person language to make it easier to write this stuff, and make it easier to make Dev-Logs and updates for Steam. The price of the game is also being tossed back and forth with it getting more and more content and with the fact that the income will lose 30% before everything is done. Money isn't the main goal of listing the game on Steam, but it does need to be talked about just on the back side not on this side of things.
More soon. Thank you for your time.
The future of The House With The Broken Clock is going to be a wild one. This is because the "updated" version of the game is going to removed from any platforms that future updates will be uploaded to. These platforms are going to be; Itch.io, Player3, and soon we hope for Steam. The reason for removing the games future from GameJolt is due to having so many platforms to keep up with and the lack of engagement across all of them. Along with having issues with getting the option to make games a required purchase on GameJolt especially with the demo for the game being created now. So this will leave Itch.io with being the only place to get the full current updated version of the game for free with it being an opitional donation on that website now.
Going forward now as well we are looking to get an artist to make the store assets for all of the store fronts to replace the version of the game banner that was made in house. This is because Steam will be happening before the end of the year even if it doesn't happen in the hoped timeline. The full game will not be listed for a while, but the goal is to have the store front made and the demo listed on the page. The demo though will be behind on updates that the full game won't have that really should work in the favor of the full game. The other goal is to be working on bug fixes and DLC for Steam release.
All of the paid content will be between Free-$3. This is because the goal is to have the game as cheap as possible for everyone, and when the game launches it will go on sale for $1. This is to get a wide base of people playing the game or at least putting the game on sale for $2.50 at launch. Either way the game will be going on sale on launch to reach a large base of people.
With the first review of the game it is a hope that the game will get at least some pretty good reviews. The team is ready for the negative reviews with knowing how the community on Steam can be. This game being a passion project the goal of good reviews while there is not expected. It is more of an art project really. The game is there, but it will be expected that the reviews will list confusion of how the game will work. The listing on Steam is the biggest thing. Everything else can come in after that. The game will have an ending before the listing is made. Fixing it will come after and will come before the full game release. this is a lot of info without having much explination we know. Give time for that to come in on the article.
To explain it better. By the end of the year the full game will be finished and a demo listed on steam. The issues we have to that is that our focus will not be on fixing bugs at the end game right away. Getting art for the store front is also an issue right now. No artist has been found to do it. A massive Dev-Log will be listed soon.
The goal of getting The House With The Broken Clock on to steam is moving ahead, but as that goal gets closer the question becomes what is going to happen to it on the indie sights that it is on? Well, to answer that then the question becomes is it worth it to leave the game on the sights with the little traffic that the game gets on them. Yes, it would be worth leaving the game there, but the updates will stopping on those sights soon. This is to leave something for the Steam release to have when it comes out. This would mainly leave all the indie sights in a position of having basically demo versions of the game.
It will be that or the games will come down off most sights and be left on two to keep options for people, but if traffic for these sights has told me anything it is that the crowd isn't interested in the game right now, and it won't be missed if it is taken down. The choice was made to bring the game off of GameJolt now with issues that had been on the site for us since we started the process of selling on there. That would mean the game will be on Itch and on Player3 from now on. The version of the game that is on GameJolt will not be recieving updates at the least.
Steam will be the only place to get the DLCs for the game if they move forward into being made after the full release of the game. The price will remain between $5 and $6 as planned. With the DLCs being from Free-$2. This is to keep the game as affordable as possible. No updates after the last one is going to come out until the game is finished and listed on Steam itself. The hope being that the game will be in the best state that we can have it by the time all of the steam assets are done. Hopes are also that we can get the store space reserved and work on assets after the fact. A full game trailer is hoped to be recorded and listed on YouTube in the coming months as well.
The game is currently in Act II and work has come slow over the past two or three weeks. This is due to important stuff coming up and slowing everything down. The time to play the game from start to finish without any of the side content isn't really that long, but the side content is being added to give more for people to do without the stuff needing to be done at a certain time. Right now the game would probably work with being listed on Steam as it is, but the agreement was that the game wouldn't go on Steam as an early access or unfinished game. It would have to go on there as a fully finished game with all 3 Acts being done.
If the game goes up before the acts are fully finished it will be early access, but that wouldn't be long before the game is finished. No DLC has been fully fleshed out or decided how it would work. Some stuff does need to be worked on, but doesn't hurt the game to the point where it needs to be at the top of the list so it probably won't be fixed until after the game is listed on Steam.
The list of stuff that needs to be done is massive, and the time period that the game is aimed at for a steam release is this winter. If it isn't out on Steam by the end of the year it will be on there by the start of next year. Finger crossed.
The music used in our games and on the YouTUbe channel are done in house by Shadowbluum. We figured it was time to share more about it. The music itself is mostly kept to YouTube itself. Some of it is on streaming which does include the music from Act I of The House With The Broken Clock. Act II is aiming for a soundtrack release by the end of the year, or well to be more acturate and to give more time. The start of next year. Below we are going to include the link for the YouTube. Go check it out.
Shadowbluum YouTube ChannelA lot of the music on the channel is electronic based music, but does have injections of cinematic and soundtrack songs as well. The channel has links to streaming channels. On there you will find tracks that are not on the channel. This stuff includes streaming versions of the soundtrack for Act I of The House With The Broken Clock. I hope you guys will give them a try.
The state of games and of gaming right now has put a sense of worry on releasing The House With The Broken Clock on Steam which is the ultimate goal in the end of this all. Not because it makes more money than being on indie sights, but because it has the widest audiance that it can be in front of. Yeah the idea of it making more money is nice, but having a crowd enjoy the game is even better. The response from a wider crowd is a bit scary, but in the end this game is more of an art piece than it is anything else, and with the updates coming out and having such good responses from the people that have played them it makes trying to get a wider audience a little less scary.
As The House With The Broken Clock comes closer and closer to its finish though the horizon is being looked at with what to do next and how to go about having two versions of the game, and that has been decided. Classic will continue as the only version of the game from now on, and the ARPG system is going to be put into a different game all together. That game is going to be a remake of a game that was started before this game, and could never find the finish for multiple reasons. The name of the game is The Last True (K)Night. It is a typical RPG. The plan is to have multiplayer in it, but we are going to that later in developement. Probably after it has had it's first public release version.
Although we can say we are working on a playtest/demo version for people to have a look at the idea of what we are working towards. It was the same thing we did with The House With The Broken Clock, but the idea this time is to have more for people to explore. The team here though is working on learning coding to make bigger and better games, but that is a long way down the line. Hopefully this helps give some insight to the feelings right now with the studio.
A major announcement!
The new update for The House With The Broken Clock is ready for the release on April 5th. The update is a massive compared to the past updates because of how much time and effort that has been put into it. It has expanded the map and things the player can do during the game. It has also added reason for players to go back and explore more. Plans are still in motion to expand the cave system to add more to it for players to do and for how it looks as the player is walking through the area. Plans have changed for the multiplayer where we added players to it and brought it back down to just two player multiplayer. This is because of issues with the offline play having characters appear that wasn't wanted. The player models will be put into the game as NPCs for players to run into so the effort of making the characters isn't a waste. That is all there is about The House With The Broken Clock.
The next news is that a game has entered production. This game is a remake of the game The One True Knight. The remake is named The Last True (K)night. It is a fantasy RPG that was being made before Bluum Studio had become a thing and was lost when a computer was broken and took the files with it. A demo exists, but the platform it was made on isn't being used anymore in favor for the newer version of it. This has left the ability to make more out of the game than what had been made before. The entire layout made in the demo is basically being tossed, but the idea sat in the game is being kept and the story is being kept. It will play closer to the style made in The House With The Broken Clock where it is a one character party. With a multiplayer option for players to play with others. The ARPG combat system is going to be attempted to be placed into the game before too much is done.
Right now the game is only a layout for the starting city with no buildings even placed in the game yet. Hopes are to have more in the future.
Something that we hope to reach with the House With The Broken Clock is things to do. Not just the bulk of the game itself, but also some stuff to do on the side. This being like other gamemodes and activities. Probably minigames or something of the sort in the future. Currently a dungeon mini game is something that we are looking to do with Act II being worked on. This is because the part of the world we are in has an area that would fit the dungeon. It would be like a rogue like or rogue light style mini game. For people to play for specific boosts to EXP or Fragments in the game maybe with specific items. We just haven't worked out the details on how we would do it.
We do ask that you give time for things to workout and maybe try game as it is to join us in the journey of making the game. The game is in a good state and has a decent amount of stuff for people to do right now. It is expanding rapidly and is become better to play in our opinion. We want to do a showcase on YouTube, but the game is not in a place with 0.2.0 Classic for us to want to show it off right now, and we are still trying to battle with ARPG. We are determained to get that update out. Although it is to a point where we might take down the old versions of the game with Classic being so a head of it right now and with that going nowhere right now.
It is needing to be sad that at one point we about abandoned the idea of getting ARPG out. We just don't want to leave it in the dust. So it is being put on the back burner and it will be worked on in the freetime that we have between updates for Classic. Please forgive the issues we have had with the ARPG combat change. The blame for it in our mind is where we didn't start the game with that combat. Thank you for your time.
This is a look at what is going to be tackled in the next update for The House With The Broken Clock. This would have been put in the Dev-Log, but it didn't seem to fit in the frame of what was in the Dev-Log already. The next update is currently planned to tackle some of the music, and adding quests into the quest log. It does need to be said that the quests are not new, and have already been in the game just haven't had a quest log system in the game to let anyone know. This feature is going to be hit hard in the next few updates for the quests in the game that feel needed to have the log connected to them. Some of the quests like search quests for smaller stuff like a chest or door doesn't need to be in the quest log because they don't really tie to anything specific for the log to be useful because some of them are not tied to a specific place or object sometimes.
If later on it feels that it needs to be added then it will be added, but the game is lacking in the quest department right now due to focusing on getting the core game settled. Somethings need to be fixed though before focusing on adding the smaller quests to the log. The focus will be more specific quests and adding in longer quests down the line. This is because the core of the game is still the main focus of the game. The next update for the game is going to tackle fixing some of the new areas to fit the laid out format of the game loop. That was forgotten in exchange for getting the game out for everyone to play. Another article or Dev-Log should come out soon with more news. Thank you for your time.
This article is to talk about what is to come with this year and our games.
As we look to what is planned for our studio this year a lot of work is planned. The focus being on getting out 0.2.0 update for The House With The Broken Clock both versions. Also to get out the rest of the choose your own adventure game. Another secret project is going to be worked on in the background but don't expect any updates for it this year at all outside of knowing that it is being worked on. It has more work that will be going into it than has gone into anything that has been done yet.
It will not start until after at least 0.2.0 Classic comes out. The update itself is close to having a more stable version to come out. NPCs need to be added and quests are going to be added later. Stores also need to be added at some point but they don't hurt player experience of the level since they can go back to another store to get supplies. The biggest focus before this more stable version to come out is quests, NPCs, and a more detailed enviroment in several areas. This is to help players feel like they are in a place that is alive and lived in. More lore is being placed in the game in different areas with it being more than just notes. It is being placed in the enviroment itself and in temple like areas.
The House With The Broken Clock is the main focus as it has been for a long while. The choose your own adventure is supposed to be a fairly short experience that can be knocked out fast, but we want it to have more than one ending and have some replayability for people. The secret project is going to be some thing risky and something that will be scary to get into with how everything has been lately in video games. We want to get most of it finished before seeking public feedback. This is also due to feeling like The House With The Broken Clock was released to public play too fast. We also feel that the updates are coming too slow to the game for some of the things that we are trying to do. That is with fixing bugs and releasing features that we feel need to be in the game or finished for players. Example being the new combat system that was thought to be easier than it actually ended up being right now.
Thank you for your time. Hopefully a longer update can come to the Dev-Log page.
Today or at least this week they had announced that Ashes Of Creation had been canceled and will be taken down. With the amount of fans it had the announcement is sad. The game looked like it would have been fun, but the sad part is what is happening to the fans. In the backer promise the company ahd promised to refund people if the game was launched on steam. This brings it to the worst part of the story. They launched it on steam in early access for a month before pulling the game, kicking the founder from the board, and Laying off all of the staff that worked on the game.
This is something that makes creators feel scared of doing a Kickstarter and putting the game out in early access to get the game out for the fans that had backed the game when it got to where it can be played. The House With The Broken Clock was put out in early access with fear of how past early access games had done their fans and the stain they had left behind. This also puts a stain the genre of MMORPGs which was in the books for Bluum Studio to work on after The House With The Broken Clock was finished and moved into DLC and patching support.
The game hasn't made it out of the planning stage yet. The resources had been picked out for the game, but nothing beyond that had been done. This event makes the idea of moving forward with the game a little worrying. We understand that the event is not on us or wouldn't really have an effect on us, but we do have to worry about the public and how they could react to what we are going to do with each step we make. That leads us to say that we will fund and build what could be seen as enough of a game to be a full or close to full release for a base game if we move forward with the MMORPG project after The House With The Broken Clock. With the studio only having one dev that could be a long while down the road.
Hope is that the next article might be on our game, but we did say that this page on our sight would include things both inside and outside of our own projects.
A small progress update. Work has been getting put in on 0.2.0 classic. It is about three rooms in on the update. Non-hostile NPCs have started being put into the rooms, but no hostiles have been placed yet. The update will come out in an unstable condition to identify bugs with the help of players. The team is still just one dev which is why the combat update hasn't been released or finished yet, but it is not a shame to admit that the process was a bit advanced when it was started, but the way this update and all updates are going to be done going forward is that it will be built in Classic and then moved to the ARPG model for the current version of the game.
It feels like a good move for the game especially with the game having one dev working on it right now. Each version of the game will get their own custom stuff down the line after the combat update and classic get closer to the end of the games dev cycle. It will be a way to let people have some sort of reason to play the games, but none of that will happen until both games have reached the end of the story. Although with difficulties in making the ARPG combat system they will have a difference in the amount of enemies they have and the magic. In time though it is hope that that gap will close with updates. On the side of improving dev skills some projects are being done to process that skill. They might be released when they are done or they might not. It depends on how they play when they are done.
It is in good hope that more devs can be brought in to help on projects to help divide some of the work. Everything lately has been a little overwhelming with getting updates done and out in good condition. That can't go without saying that with each update bugs have been less and less with new releases. The new combat system has had some progress with getting code untangled and straightened out, but the game still doesn't load like it should. It is closer than it was though. In the near future the combat update will come out. 0.2.0 will have a trailer release soon. The update almost has enough content to release. A video has been released on YouTube talking more about 0.2.0
Talking About 0.2.0 VideoWe have decided to put out the prologue to our secret project. This project is a choose your own adventure text game tied to the fantasy novel Outbreak by Caleb D. Walker. It will be a browser game held here on our website and will possibly be released over on Itch.io. Nothing is decided on that yet, but it will be hosted over on his website. Mostly because it being in the same universe as the nothing and the story being written by him. This link goes to his website, but no one can say when it will be listed over there or how it will be listed. Website Of Author The game might get updates with new chapters after the release with new chapters and choices. We don't know and he don't know if it will happen. We are just focused on the release of the main story right now. Thank you.
I will be releasing some information about what has been going on behind the scenes and what all is going on with our game. Well we are taking a pause on the update due to needing time to come back to our update with fresh eyes to see what was wrong with the update better. During this break though we are working on smaller projects that will be coming out this year alongside the 0.2.0 update for The House With The Broken Clock. We have started a course on learning python to help raise our skill in development for future projects. We don't want people to think we aren't working on anything while updates are sparse. We are just working on making ourselves better to provide better for the public. Thats all we have for this one.
Articles won't be coming eveyday like they have been since the website launched, but I felt the need to talk a bit more about the upcoming secret project that we will be dropping. It will be coming out sooner rather than later with updates for maybe a few months to a year due to how small the project is meant to be compared to our Horror Fantasy RPG The House With The Broken Clock. With the delays on the games upcoming update because of needing some outside help. We just didn't want to sit still and make nothing progressive. This game is also extremely stripped back and old school. Its also less of a game and more of a story. Work will need to be done in this secret project due to it being on a new creation engine, and a new type of game.
It is just a want to get a pep in our step to get something made that isn't going to feel like taking two steps back for every step taken forward. No this isn't saying that The House With The Broken Clock is being left behind. It is saying that this update is getting a pause until things can be figured out. This is out of respect for players. More information will come out when it is here. This new project we hope players will enjoy despite it not being the same type of thing as our other game.
This is the first article to go on this website. It is to set forth how these will work. Unlike Dev-Logs these are to take on more of a personal note. It is supposed to provide a way to connect to fans outside of posting on social media. The articles will provide thoughts on projects, game progress, and the state of gaming as whole. It can vary from article to article some might also include media where chosen. Media could include music, videos, and pictures.
These are to also serve as a way to keep the website as active or more active than the sites where the game is listed where they are restricted mostly to dev-logs. This is where the information about articles ends and this article starts.
The progress with the new update for The House With The Broken clock has slowed due to roadblocks with the Plugins that are being used to aid in changing the combat. It has also slowed while help is being located for getting everything sorted out. A lot of it has to do with the game already having so much that was already done when the choice to change the combat was made in the first place. It was a mistake to do it when it happened but it was done to improve the life of the game itself.
This was due to the fact that the combat didn't seem to fit in with where the game was going. An active combat style also will allow many of the things planned for the game to happen how it is meant to happen. Like where the game is supposed to have an over powered stalker in some of the areas. It would also reduce some of the bloat that is in the game since it would have to drop in scale from where it was before the upcoming update. One of the things that would have to drop would be the Mimics. Which is planned to be back when a model can be made for them.
The delays in this update has hit hard on moral for the game. It isn't causing the game to be stopped by any means. A second copy of the game is sitting on the hard drive that just needs a few things added here and there before being ready for 0.2.0. This means that the game is basically where it needs to be, but not where it was planned. Because another thing that was planned for 0.2.0 was custom clothing. Although this doesn't mean that the game would be popped out in a week or two for 0.2.0 it would still take a month or two.
Behind the scenes java and python are being learned to help build games better with the learning project being a text based RPG game. Java in particular could come in handy for making more games on RPG Maker which is why it is something aimed for in the learning. Although it was though about to use HTML to make the text based game which is the code used here which if you are reading this you probably already know. Thank you for your time.