This article is to talk about what is to come with this year and our games.
As we look to what is planned for our studio this year a lot of work is planned. The focus being on getting out 0.2.0 update for The House With The Broken Clock both versions. Also to get out the rest of the choose your own adventure game. Another secret project is going to be worked on in the background but don't expect any updates for it this year at all outside of knowing that it is being worked on. It has more work that will be going into it than has gone into anything that has been done yet.
It will not start until after at least 0.2.0 Classic comes out. The update itself is close to having a more stable version to come out. NPCs need to be added and quests are going to be added later. Stores also need to be added at some point but they don't hurt player experience of the level since they can go back to another store to get supplies. The biggest focus before this more stable version to come out is quests, NPCs, and a more detailed enviroment in several areas. This is to help players feel like they are in a place that is alive and lived in. More lore is being placed in the game in different areas with it being more than just notes. It is being placed in the enviroment itself and in temple like areas.
The House With The Broken Clock is the main focus as it has been for a long while. The choose your own adventure is supposed to be a fairly short experience that can be knocked out fast, but we want it to have more than one ending and have some replayability for people. The secret project is going to be some thing risky and something that will be scary to get into with how everything has been lately in video games. We want to get most of it finished before seeking public feedback. This is also due to feeling like The House With The Broken Clock was released to public play too fast. We also feel that the updates are coming too slow to the game for some of the things that we are trying to do. That is with fixing bugs and releasing features that we feel need to be in the game or finished for players. Example being the new combat system that was thought to be easier than it actually ended up being right now.
Thank you for your time. Hopefully a longer update can come to the Dev-Log page.
Today or at least this week they had announced that Ashes Of Creation had been canceled and will be taken down. With the amount of fans it had the announcement is sad. The game looked like it would have been fun, but the sad part is what is happening to the fans. In the backer promise the company ahd promised to refund people if the game was launched on steam. This brings it to the worst part of the story. They launched it on steam in early access for a month before pulling the game, kicking the founder from the board, and Laying off all of the staff that worked on the game.
This is something that makes creators feel scared of doing a Kickstarter and putting the game out in early access to get the game out for the fans that had backed the game when it got to where it can be played. The House With The Broken Clock was put out in early access with fear of how past early access games had done their fans and the stain they had left behind. This also puts a stain the genre of MMORPGs which was in the books for Bluum Studio to work on after The House With The Broken Clock was finished and moved into DLC and patching support.
The game hasn't made it out of the planning stage yet. The resources had been picked out for the game, but nothing beyond that had been done. This event makes the idea of moving forward with the game a little worrying. We understand that the event is not on us or wouldn't really have an effect on us, but we do have to worry about the public and how they could react to what we are going to do with each step we make. That leads us to say that we will fund and build what could be seen as enough of a game to be a full or close to full release for a base game if we move forward with the MMORPG project after The House With The Broken Clock. With the studio only having one dev that could be a long while down the road.
Hope is that the next article might be on our game, but we did say that this page on our sight would include things both inside and outside of our own projects.
A small progress update. Work has been getting put in on 0.2.0 classic. It is about three rooms in on the update. Non-hostile NPCs have started being put into the rooms, but no hostiles have been placed yet. The update will come out in an unstable condition to identify bugs with the help of players. The team is still just one dev which is why the combat update hasn't been released or finished yet, but it is not a shame to admit that the process was a bit advanced when it was started, but the way this update and all updates are going to be done going forward is that it will be built in Classic and then moved to the ARPG model for the current version of the game.
It feels like a good move for the game especially with the game having one dev working on it right now. Each version of the game will get their own custom stuff down the line after the combat update and classic get closer to the end of the games dev cycle. It will be a way to let people have some sort of reason to play the games, but none of that will happen until both games have reached the end of the story. Although with difficulties in making the ARPG combat system they will have a difference in the amount of enemies they have and the magic. In time though it is hope that that gap will close with updates. On the side of improving dev skills some projects are being done to process that skill. They might be released when they are done or they might not. It depends on how they play when they are done.
It is in good hope that more devs can be brought in to help on projects to help divide some of the work. Everything lately has been a little overwhelming with getting updates done and out in good condition. That can't go without saying that with each update bugs have been less and less with new releases. The new combat system has had some progress with getting code untangled and straightened out, but the game still doesn't load like it should. It is closer than it was though. In the near future the combat update will come out. 0.2.0 will have a trailer release soon. The update almost has enough content to release. A video has been released on YouTube talking more about 0.2.0
Talking About 0.2.0 VideoWe have decided to put out the prologue to our secret project. This project is a choose your own adventure text game tied to the fantasy novel Outbreak by Caleb D. Walker. It will be a browser game held here on our website and will possibly be released over on Itch.io. Nothing is decided on that yet, but it will be hosted over on his website. Mostly because it being in the same universe as the nothing and the story being written by him. This link goes to his website, but no one can say when it will be listed over there or how it will be listed. Website Of Author The game might get updates with new chapters after the release with new chapters and choices. We don't know and he don't know if it will happen. We are just focused on the release of the main story right now. Thank you.
I will be releasing some information about what has been going on behind the scenes and what all is going on with our game. Well we are taking a pause on the update due to needing time to come back to our update with fresh eyes to see what was wrong with the update better. During this break though we are working on smaller projects that will be coming out this year alongside the 0.2.0 update for The House With The Broken Clock. We have started a course on learning python to help raise our skill in development for future projects. We don't want people to think we aren't working on anything while updates are sparse. We are just working on making ourselves better to provide better for the public. Thats all we have for this one.
Articles won't be coming eveyday like they have been since the website launched, but I felt the need to talk a bit more about the upcoming secret project that we will be dropping. It will be coming out sooner rather than later with updates for maybe a few months to a year due to how small the project is meant to be compared to our Horror Fantasy RPG The House With The Broken Clock. With the delays on the games upcoming update because of needing some outside help. We just didn't want to sit still and make nothing progressive. This game is also extremely stripped back and old school. Its also less of a game and more of a story. Work will need to be done in this secret project due to it being on a new creation engine, and a new type of game.
It is just a want to get a pep in our step to get something made that isn't going to feel like taking two steps back for every step taken forward. No this isn't saying that The House With The Broken Clock is being left behind. It is saying that this update is getting a pause until things can be figured out. This is out of respect for players. More information will come out when it is here. This new project we hope players will enjoy despite it not being the same type of thing as our other game.
This is the first article to go on this website. It is to set forth how these will work. Unlike Dev-Logs these are to take on more of a personal note. It is supposed to provide a way to connect to fans outside of posting on social media. The articles will provide thoughts on projects, game progress, and the state of gaming as whole. It can vary from article to article some might also include media where chosen. Media could include music, videos, and pictures.
These are to also serve as a way to keep the website as active or more active than the sites where the game is listed where they are restricted mostly to dev-logs. This is where the information about articles ends and this article starts.
The progress with the new update for The House With The Broken clock has slowed due to roadblocks with the Plugins that are being used to aid in changing the combat. It has also slowed while help is being located for getting everything sorted out. A lot of it has to do with the game already having so much that was already done when the choice to change the combat was made in the first place. It was a mistake to do it when it happened but it was done to improve the life of the game itself.
This was due to the fact that the combat didn't seem to fit in with where the game was going. An active combat style also will allow many of the things planned for the game to happen how it is meant to happen. Like where the game is supposed to have an over powered stalker in some of the areas. It would also reduce some of the bloat that is in the game since it would have to drop in scale from where it was before the upcoming update. One of the things that would have to drop would be the Mimics. Which is planned to be back when a model can be made for them.
The delays in this update has hit hard on moral for the game. It isn't causing the game to be stopped by any means. A second copy of the game is sitting on the hard drive that just needs a few things added here and there before being ready for 0.2.0. This means that the game is basically where it needs to be, but not where it was planned. Because another thing that was planned for 0.2.0 was custom clothing. Although this doesn't mean that the game would be popped out in a week or two for 0.2.0 it would still take a month or two.
Behind the scenes java and python are being learned to help build games better with the learning project being a text based RPG game. Java in particular could come in handy for making more games on RPG Maker which is why it is something aimed for in the learning. Although it was though about to use HTML to make the text based game which is the code used here which if you are reading this you probably already know. Thank you for your time.